OptionalalphaDiscards alpha pixels, 0.65
OptionalblendHow much colors turn to black, 0 is back. Default is 2.
OptionalcolorShadow color. Default is black.
OptionalframesHow many frames it can render, more yields cleaner results but takes more time. Default is 40.
OptionalheightShadow cast plane height. Default is 1.
OptionallightsRandomized lights shining from different angles to emulate raycasting.
OptionallookRotates the object to face a point in world space.
OptionalonAfter render callback
OptionalonBefore render callback
OptionalopacityOpacity of the plane. Default is 1.
OptionalpositionLocal Position
OptionalquaternionLocal quaternion
OptionalqueryQuery mask
OptionalrenderRender order
OptionalresolutionLight map resolution. Default is 1024.
OptionalrotationLocal rotation
OptionalscaleLocal Scale
OptionaluserThe component user data, default is {}
OptionalwidthShadow cast plane width. Default is 1.
Progressive Shadows component options
Export
ProgressiveShadowsOptions
Date
2024.2.4
Author
yisky