Floating script

Floating

2024.1.27

yisky

Hierarchy

  • Script
    • Floating

Constructors

Properties

_awoken: boolean
_enabled: boolean
entity: Entity
floatingIntensity: number

Floating intensity

Floating

floatingRange: number[]

Floating range

Floating

isScript: boolean

Read-only flag to check if a given component is of type Script

Script

rotationIntensity: number

Rotation intensity

Floating

speed: number

Speed

Floating

userData: {
    [key: string]: any;
}

Component user data

Component

Accessors

  • get enabled(): boolean
  • Indicates whether the component is enabled.

    Returns boolean

    Component

  • set enabled(value): void
  • Set whether the component is enabled.

    Parameters

    • value: boolean

    Returns void

    Component

  • get scene(): Scene
  • Scene own the component

    Returns Scene

    Component

Methods

  • Protected

    Awake script

    Returns void

    Script

  • Protected

    Destroy script

    Returns void

    Script

  • Protected

    Disable script

    Returns void

    Script

  • Protected

    Enable script

    Returns void

    Script

  • Destroy component

    Returns void

    Component

  • Clear subscribers

    Returns void

    EventDispatcher

  • Emit event

    Parameters

    • event: {
          type: string;
          [key: string]: any;
      }
      • [key: string]: any
      • type: string

    Returns void

    EventDispatcher

  • Unsubscribe a event, if the callback param is not defined, all subscribers of this type will be removed.

    Parameters

    • type: string
    • Optionalcallback: SubscriberCallbackFn

      subscriber callback

    Returns void

    EventDispatcher

  • Subscribe a event

    Parameters

    • type: string

      event type

    • callback: SubscriberCallbackFn

      callback functions

    • Optionaloptions: {
          priority?: Priority;
          target?: any;
      }

      options

      • Optionalpriority?: Priority
      • Optionaltarget?: any

    Returns void

    EventDispatcher

  • Script after camera render, called per camera.

    Parameters

    • camera: Camera

    Returns void

    Script

  • Awake script (Only call once when it's first enable)

    Returns void

    Script

  • Script before camera render, called per camera.

    Parameters

    • camera: Camera

    Returns void

    Script

  • Subscribe a event, just emit once

    Parameters

    • type: string
    • callback: SubscriberCallbackFn

      subscriber callback

    • Optionaloptions: {
          priority?: Priority;
          target?: any;
      }
      • Optionalpriority?: Priority
      • Optionaltarget?: any

    Returns void

    EventDispatcher

  • Destroy script

    Returns void

    Script

  • Disable the script

    Returns void

    Script

  • Disable the script when detach from scene

    Returns void

    Script

  • Enable the script

    Returns void

    Script

  • Script late update

    Parameters

    • timeSinceLastFrame: number

      time since last frame in seconds

    • totalTime: number

      total time in seconds

    Returns void

    Script

  • Script physics update

    Returns void

    Script

  • Start script (Call when the animation loop first start)

    Returns void

    Script

  • Update

    Parameters

    • timeSinceLastFrame: number
    • totalTime: number

    Returns void

    Floating