Orbit camera controller

Hierarchy

  • Script
    • OrbitController

Constructors

Properties

_awoken: boolean
_enabled: boolean
damping: boolean = false

Whether enable damping

OrbitController

dampingFactor: number = 0.05

Damping factor

OrbitController

entity: Entity
isScript: boolean

Read-only flag to check if a given component is of type Script

Script

maxAzimuthAngle: number = Infinity

Max azimuth angle

OrbitController

maxDistance: number = Infinity

Max Distance

OrbitController

maxPolarAngle: number = Math.PI

Max polar angle

OrbitController

minAzimuthAngle: number = -Infinity

Min azimuth angle

OrbitController

minDistance: number = 0

Min distance

OrbitController

minPolarAngle: number = 0

Min polar angle

OrbitController

panButton: MouseButton = MouseButton.Right

Pan button

OrbitController

panSpeed: number = 1.0

Pan speed

OrbitController

rotateButton: MouseButton = MouseButton.Left

Rotate button

OrbitController

rotateSpeed: number = 1.0

Rotate speed

OrbitController

screenSpacePanning: boolean = false

Screen space panning

OrbitController

touchOne: Touch = Touch.Rotate

Touch one

OrbitController

touchTwo: Touch = Touch.Zoom_Pan

Touch two

OrbitController

userData: {
    [key: string]: any;
}

Component user data

Component

zoomSpeed: number = 1.0

Zoom speed

OrbitController

zoomThreshold: number = 2.0

Zoom threshold

OrbitController

Accessors

  • get enabled(): boolean
  • Indicates whether the component is enabled.

    Returns boolean

    Component

  • set enabled(value): void
  • Set whether the component is enabled.

    Parameters

    • value: boolean

    Returns void

    Component

  • get scene(): Scene
  • Scene own the component

    Returns Scene

    Component

  • get target(): Readonly<Vector3>
  • Returns Readonly<Vector3>

Methods

  • Protected

    Awake script

    Returns void

    Script

  • Protected

    Destroy script

    Returns void

    Script

  • Protected

    Disable script

    Returns void

    Script

  • Protected

    Enable script

    Returns void

    Script

  • Destroy component

    Returns void

    Component

  • Clear subscribers

    Returns void

    EventDispatcher

  • Emit event

    Parameters

    • event: {
          type: string;
          [key: string]: any;
      }
      • [key: string]: any
      • type: string

    Returns void

    EventDispatcher

  • Unsubscribe a event, if the callback param is not defined, all subscribers of this type will be removed.

    Parameters

    • type: string
    • Optionalcallback: SubscriberCallbackFn

      subscriber callback

    Returns void

    EventDispatcher

  • Subscribe a event

    Parameters

    • type: string

      event type

    • callback: SubscriberCallbackFn

      callback functions

    • Optionaloptions: {
          priority?: Priority;
          target?: any;
      }

      options

      • Optionalpriority?: Priority
      • Optionaltarget?: any

    Returns void

    EventDispatcher

  • Script after camera render, called per camera.

    Parameters

    • camera: Camera

    Returns void

    Script

  • Awake script (Only call once when it's first enable)

    Returns void

    Script

  • Script before camera render, called per camera.

    Parameters

    • camera: Camera

    Returns void

    Script

  • Subscribe a event, just emit once

    Parameters

    • type: string
    • callback: SubscriberCallbackFn

      subscriber callback

    • Optionaloptions: {
          priority?: Priority;
          target?: any;
      }
      • Optionalpriority?: Priority
      • Optionaltarget?: any

    Returns void

    EventDispatcher

  • Destroy

    Returns void

    OrbitController

  • Disable the script

    Returns void

    Script

  • Disable

    Returns void

    OrbitController

  • Enable

    Returns void

    OrbitController

  • Late update

    Parameters

    • timeSinceLastFrame: number
    • totalTime: number

    Returns void

    OrbitController

  • Script physics update

    Returns void

    Script

  • Start script (Call when the animation loop first start)

    Returns void

    Script

  • Script update

    Parameters

    • timeSinceLastFrame: number

      time since last frame in seconds

    • totalTime: number

      total time in seconds

    Returns void

    Script