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Fantasy 3D API
Fantasy 3D API
core/src
TaskProcessor
Class TaskProcessor
TaskProcessor
Export
TaskProcessor
Date
2024.7.24
Author
yisky
Index
Constructors
constructor
Methods
dispose
schedule
Task
Constructors
constructor
new
Task
Processor
(
options
)
:
TaskProcessor
Parameters
options
:
TaskProcessorOptions
Returns
TaskProcessor
Methods
dispose
dispose
(
)
:
void
Dispose
Returns
void
Memberof
TaskProcessor
schedule
Task
schedule
Task
(
task
)
:
void
Schedule a task
Parameters
task
:
Task
Returns
void
Memberof
TaskProcessor
Settings
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Constructors
constructor
Methods
dispose
schedule
Task
Fantasy 3D API
addons/src
AlternatingNearFarMaterial
BoundsHelper
CameraHelper
ContactShadows
CSM
DirectionalLightHelper
DiscardMaterial
DissolveDownwardMaterial
FakeGlow
FakeGlowMaterial
Floating
InfiniteOcean
Lightformer
MeshPhysicalReflectionMaterial
MeshPhysicalTransitionMaterial
MeshRefractionMaterial
MeshStandardReflectionMaterial
MeshStandardTransitionMaterial
OrbitController
PointLightHelper
ProgressiveShadows
RectAreaLightHelper
ReflectivePlane
SliceRotationMaterial
SpotLightHelper
SpotLightRenderer
Sunlight
Text
TransitionAnimator
TransitionMaterial
BoundsHelperOptions
ContactShadowsOptions
FakeGlowMaterialParameters
FakeGlowOptions
FloatingOptions
InfiniteOceanOptions
LightformerOptions
MeshPhysicalReflectionMaterialParameters
MeshPhysicalTransitionMaterialParameters
MeshRefractionMaterialParameters
MeshStandardReflectionMaterialParameters
MeshStandardTransitionMaterialParameters
OrbitControllerOptions
ProgressiveShadowsOptions
RandomizedLightOptions
ReflectivePlaneOptions
SpotLightRendererOptions
SunlightOptions
TextOptions
TransitionOptions
core/src
BackgroundMode
ControllerState
DependentMode
EasingMethod
EventType
GradientMode
InterpolationMode
LineAlignment
LineTextureMode
LogLevel
MinMaxCurveMode
MinMaxGradientMode
MouseButton
Priority
QueryMask
RenderOrder
SunMode
Touch
WeightedMode
WrapMode
AmbientLight
AnimationCurve
AnimationCurveKeyframe
Animator
AnimatorController
Background
BoolUpdateFlag
Camera
Color4
Component
ComponentsManager
ConvolutionMaterial
DefaultAnimatorController
DirectionalLight
DisorderedArray
Engine
EngineObject
Entity
EventDispatcher
GLTFParser
GLTFResource
Gradient
GradientAlphaKey
GradientColorKey
HemisphereLight
ImprovedNoise
InfiniteGrid
Logger
Martini
MeshRenderer
MinMaxCurve
MinMaxGradient
ModelRenderer
OrthographicCamera
PerlinNoise
PerspectiveCamera
PlaneGeometry
PointLight
PriorityQueue
Queue
Random
RectAreaLight
Reflector
RenderCubeTexture
RenderDepth
Renderer
RenderTexture
ResourceManager
Scene
SceneRenderer
Script
ShaderChunks
SimplexNoise
Sky
SkyBackground
SolidColorBackground
SpotLight
Stack
TaskProcessor
TaskWorker
TerrainBuilder
TextureBackground
TextureResource
TrailRenderer
Transform
UniformsLib
UpdateFlag
UpdateFlagManager
WeatherSettings
WorleyNoise
AmbientLightOptions
AnimatorOptions
BackgroundOptions
CameraOptions
CloudOptions
ComponentOptions
DirectionalLightOptions
EngineOptions
EntityOptions
EnvironmentOptions
FBOSettings
FogOptions
FrameCaptureOptions
HemisphereLightOptions
InfiniteGridOptions
LightShadowOptions
MeshRendererOptions
ModelRendererOptions
MoonOptions
OrthographicCameraEntityOptions
OrthographicCameraOptions
ParseOptions
PerspectiveCameraEntityOptions
PerspectiveCameraOptions
PointLightOptions
QueryResult
RectArealLightOptions
ReflectorOptions
RenderCubeTextureOptions
RenderDepthOptions
RendererOptions
RenderOptions
RenderTextureOptions
SceneOptions
SkyOptions
SoftShadowOptions
SpotLightOptions
StarOptions
Task
TextureBackgroundOptions
TrailRendererOptions
Transformation
TransformOptions
WebGLOptions
ComponentCtor
RandomFn
SubscriberCallbackFn
EPSILON
arrayNeedsUint32
attributeChanged
createFBO
createScreenQuadGeometry
dateToHours
defaultValue
defined
defineShaderMaterial
dependentComponents
getEasingFn
getMoonlightDirection
getMoonPosition
getSunlightDirection
getSunPosition
pingPong
pseudoRandom
pseudoRandomRange
pseudoRandomRangeInt
random
randomRange
randomRangeInt
removeFromArray
repeat
setRandGenerator
toHDRColor
particlesystem/src
ParticleBlendingMode
ParticleColorMode
ParticleSystemAnimationRowMode
ParticleSystemAnimationTimeMode
ParticleSystemAnimationType
ParticleSystemBillboardMode
ParticleSystemBoxShapeEmitFrom
ParticleSystemConeShapeEmitFrom
ParticleSystemInheritVelocityMode
ParticleSystemMeshShapeType
ParticleSystemNoiseQuality
ParticleSystemRandomSeeds
ParticleSystemRenderMode
ParticleSystemScalingMode
ParticleSystemShapeMultiModeValue
ParticleSystemShapeType
ParticleSystemSimulationSpace
ParticleSystemSortMode
ParticleSystemSubEmitterProperties
ParticleSystemSubEmitterType
BillboardParticleRenderer
BoxShape
Burst
CircleShape
CollisionHelper
CollisionModule
ColorBySpeedModule
ColorOverLifetimeModule
ConeShape
DonutShape
EdgeShape
EmissionModule
GLTFParticleRenderer
HemisphereShape
InheritVelocityModule
LightsModule
LimitVelocityOverLifetimeModule
MainModule
MeshParticleRenderer
MeshShape
NoiseModule
ParticleModule
ParticleRenderer
ParticleStandardMaterial
ParticleStandardUnlitMaterial
ParticleSystem
ParticleSystemFactory
RectangleShape
RotationBySpeedModule
RotationOverLifetimeModule
Shape
ShapeHelper
ShapeModule
SizeBySpeedModule
SizeOverLifetimeModule
SphereShape
SubEmittersModule
TextureSheetAnimationModule
VelocityOverLifetimeModule
BillboardParticleRendererOptions
GLTFParticleRendererOptions
MeshParticleRendererOptions
ParticleBlendingOptions
ParticleHelperOptions
ParticleInheritProperties
ParticleLightOptions
ParticleMaterialParameters
ParticleRendererOptions
ParticleStandardMaterialParameters
ParticleSystemOptions
postprocessing/src
BlendFunction
ColorChannel
DepthCopyMode
DepthTestStrategy
EdgeDetectionMode
EffectAttribute
GlitchMode
KernelSize
LUTOperation
MaskFunction
PredicationMode
SMAAPreset
ToneMappingMode
VignetteTechnique
WebGLExtension
AdaptiveLuminanceMaterial
AdaptiveLuminancePass
BlendMode
BloomEffect
BokehEffect
BokehMaterial
BoxBlurMaterial
BoxBlurPass
BrightnessContrastEffect
ChromaticAberrationEffect
CircleOfConfusionMaterial
ClearMaskPass
ClearPass
ColorAverageEffect
ColorDepthEffect
CopyMaterial
CopyPass
DepthComparisonMaterial
DepthCopyMaterial
DepthCopyPass
DepthDownsamplingMaterial
DepthDownsamplingPass
DepthEffect
DepthMaskMaterial
DepthOfFieldEffect
DepthPass
DepthPickingPass
DotScreenEffect
EdgeDetectionMaterial
Effect
EffectComposer
EffectMaterial
EffectPass
EffectRenderer
FXAAEffect
GammaCorrectionEffect
GaussianBlurMaterial
GaussianBlurPass
GaussKernel
GlitchEffect
GodRaysEffect
GodRaysMaterial
GridEffect
HueSaturationEffect
KawaseBlurMaterial
KawaseBlurPass
LambdaPass
LensDistortionEffect
LookupTexture
LuminanceMaterial
LuminancePass
LUT1DEffect
LUT3DEffect
LUT3dlLoader
LUTCubeLoader
MaskMaterial
MaskPass
MipmapBlurPass
NoiseEffect
NoiseTexture
NormalPass
OutlineEffect
OutlineMaterial
OverrideMaterialManager
Pass
PixelationEffect
RawImageData
RealisticBokehEffect
RenderPass
Resolution
ScanlineEffect
ScreenSpaceFogEffect
Selection
SelectiveBloomEffect
SepiaEffect
ShaderPass
ShockWaveEffect
SMAAAreaImageData
SMAAEffect
SMAAImageGenerator
SMAAImageLoader
SMAASearchImageData
SMAAWeightsMaterial
SSAOEffect
SSAOMaterial
TetrahedralUpscaler
TextureEffect
TiltShiftEffect
Timer
ToneMappingEffect
VignetteEffect
Disposable
EffectRendererOptions
ImmutableTimer
Initializable
Resizable
ScreenSpaceFogOptions
BloomEffectOptions
BlurPass
ColorEdgesMaterial
ConvolutionMaterial
LookupTexture3D
OutlineEdgesMaterial
Resizer
SavePass
Section
"
"
TaskProcessor
Export
TaskProcessor
Date
2024.7.24
Author
yisky