Constructors
 Properties
Readonlyerrors
errors: Float32Array
Readonlyterrain
terrain: Float32Array
 Methods
createMesh
- createMesh(maxError?, scale?): { 
    triangles: number[]; 
    vertices: number[]; 
} Parameters
- maxError: number = 0
 - scale: number = 1.0
 
Returns { 
    triangles: number[]; 
    vertices: number[]; 
}
triangles: number[]
vertices: number[]
update
- update(): void
 Returns void
Martini terrain builder
Export
TerrainBuilder
Date
2024.1.15
Author
yisky
Quote
https://github.com/mapbox/martini