UniformsLib

UniformsLib

2024.1.3

yisky

Constructors

Properties

cameraDepthTexture: Uniform<DepthTexture> = ...

Camera depth texture uniform

UniformsLib

cameraNearFar: Uniform<Vector2> = ...

Camera near and far clip distance uniform, x = near, y = far.

UniformsLib

cameraProjectionMatrix: Uniform<Matrix4> = ...

Camera projection matrix uniform

UniformsLib

cameraProjectionMatrixInverse: Uniform<Matrix4> = ...

Camera inverse projection matrix

UniformsLib

cameraWorldMatrix: Uniform<Matrix4> = ...

Camera world matrix uniform

UniformsLib

cameraWorldMatrixInverse: Uniform<Matrix4> = ...

Camera inverse world matrix uniform

UniformsLib

resolution: Uniform<Vector2> = ...

Viewport resolution uniform, x = width, y = height.

UniformsLib

time: Uniform<Vector4> = ...

Time uniform, unit second, x = totalTime, y = sin( totalTime ), z = cos( totalTime ), w = timeSinceLastFrame.

UniformsLib

viewport: Uniform<Vector4> = ...

Viewport size uniform, unit pixel, x = left, y = upper, z = width, w = height.

UniformsLib

Methods

  • Update time

    Parameters

    • timeSinceLastFrame: number
    • totalTime: number

    Returns void

    UniformsLib

  • Initialize AreaLightUniforms

    Returns void

    UniformsLib