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cameraCamera depth texture uniform
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cameraCamera near and far clip distance uniform, x = near, y = far.
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cameraCamera projection matrix uniform
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cameraCamera inverse projection matrix
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cameraCamera world matrix uniform
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cameraCamera inverse world matrix uniform
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resolutionViewport resolution uniform, x = width, y = height.
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timeTime uniform, unit second, x = totalTime, y = sin( totalTime ), z = cos( totalTime ), w = timeSinceLastFrame.
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viewportViewport size uniform, unit pixel, x = left, y = upper, z = width, w = height.
UniformsLib
Export
UniformsLib
Date
2024.1.3
Author
yisky