GLTF particle renderer

GLTFParticleRenderer

2024.5.7

yisky

Hierarchy (view full)

Constructors

Properties

_activeParticles: Particle[] = []
_object3D: Object3D<Object3DEventMap>
bounds: Box3 = ...

Renderer local bounds

ParticleRenderer

flip: Vector3

Flip a percentage of the particles, along each axis.

ParticleRenderer

Sort mode

ParticleRenderer

_tempPlane: Plane = ...
_tempVec3_0: Vector3 = ...
_tempVec3_1: Vector3 = ...

Accessors

  • set glTF(value): void
  • Set glTF

    Parameters

    • value: GLTFResource

    Returns void

    GLTFParticleRenderer

  • get object3D(): Object3D<Object3DEventMap>
  • Object3D for rendering particles.

    Returns Object3D<Object3DEventMap>

    ParticleRenderer

Methods

  • Dispose

    Returns void

    GLTFParticleRenderer

  • Protected

    Serialize

    Parameters

    • meta: {
          [key: string]: any;
      }
      • [key: string]: any

    Returns void

    ParticleRenderer

  • Protected

    Sort active particles

    Parameters

    • camera: Camera

    Returns void

    ParticleRenderer

  • Serialize

    Returns {
        [key: string]: any;
    }

    • [key: string]: any

    ParticleRenderer