Protected
_enableProtected
_systemThe duration of the particle emitter in secodns.
Makes some particles spin in the opposite direction.
A scale that this Particle System applies to gravity.
Specifies whether the particle emitter loop.
When looping is enabled, this controls whether this particle system will look like it has already simulated for one loop when first becoming visible.
This selects the space in which to simulate particles. It can be either world or local space.
Override the default playback speed of the Particle System.
The initial color of particles when the Particle System first spawns them.
Start delay in seconds.
The total lifetime in seconds that each new particle has.
A flag to enable 3D particle rotation.
The initial rotation of particles around the x-axis when emitted.
The initial rotation of particles around the y-axis when emitted.
The initial rotation of particles around the z-axis when emitted.
A flag to enable specifying particle size individually for each axis.
The initial size of particles along the x-axis when the Particle System first spawns them.
The initial size of particles along the y-axis when the Particle System first spawns them.
The initial size of particles along the z-axis when the Particle System first spawns them.
The initial speed of particles when the Particle System first spawns them.
Specifies whether enable the module.
Specifies whether enable the module.
Change the gravity multiplier.
Change the gravity multiplier.
Get the maximum number of particles to emit.
Set the maximum number of particles to emit.
Control how the Particle System applies its Transform component to the particles it emits.
Control how the Particle System applies its Transform component to the particles it emits.
A multiplier for ParticleSystem.MainModule.startDelay in seconds.
A multiplier for ParticleSystem.MainModule.startDelay in seconds.
A multiplier for ParticleSystem.MainModule.startLifetime.
A multiplier for ParticleSystem.MainModule.startLifetime.
The initial rotation of particles when the Particle System first spawns them.
A multiplier for ParticleSystem.MainModule.startRotation.
A multiplier for ParticleSystem.MainModule.startRotation.
The initial rotation multiplier of particles around the x-axis when the Particle System first spawns them.
The initial rotation multiplier of particles around the x-axis when the Particle System first spawns them.
The initial rotation multiplier of particles around the y-axis when the Particle System first spawns them.
The initial rotation multiplier of particles around the y-axis when the Particle System first spawns them.
The initial rotation multiplier of particles around the z-axis when the Particle System first spawns them.
The initial rotation multiplier of particles around the z-axis when the Particle System first spawns them.
The initial size of particles when the Particle System first spawns them.
A multiplier for the initial size of particles when the Particle System first spawns them.
A multiplier for the initial size of particles when the Particle System first spawns them.
A multiplier for ParticleSystem.MainModule.startSizeX.
A multiplier for ParticleSystem.MainModule.startSizeX.
A multiplier for ParticleSystem.MainModule.startSizeY.
A multiplier for ParticleSystem.MainModule.startSizeY.
A multiplier for ParticleSystem.MainModule.startSizeZ.
A multiplier for ParticleSystem.MainModule.startSizeZ.
A multiplier for ParticleSystem.MainModule.startSpeed.
A multiplier for ParticleSystem.MainModule.startSpeed.
Get the particle system.
Main module
Export
MainModule
Date
2024.3.22
Author
yisky