Protected
_enableProtected
_systemHigher frequency noise reduces the strength by a proportional amount, if enabled.
Low values create soft, smooth noise, and high values create rapidly changing noise.
Layers of noise that combine to produce final noise.
When combining each octave, scale the intensity by this amount.
When combining each octave, zoom in by this amount.
How much the noise affects the particle positions.
How much the noise affects the particle rotation, in degrees per second.
Scroll the noise map over the Particle System.
Control the noise separately for each axis.
How much the noise affects the particle sizes, applied as a multiplier on the size of each particle.
How strong the overall noise effect is.
Define the strength of the effect on the x-axis, when using the ParticleSystem.NoiseModule.separateAxes option.
Define the strength of the effect on the y-axis, when using the ParticleSystem.NoiseModule.separateAxes option.
Define the strength of the effect on the z-axis, when using the ParticleSystem.NoiseModule.separateAxes option.
Specifies whether enable the module.
Specifies whether enable the module.
Get scroll speed multiplier.
Set scroll speed multiplier.
Get strength multiplier.
Set strength multiplier.
Get x-axis strength multiplier.
Set x-axis strength multiplier.
Get y-axis strength multiplier.
Set y-axis strength multiplier.
Get z-axis strength multiplier.
Set z-axis strength multiplier.
Get the particle system.
Noise module
Export
NoiseModule
Date
2024.6.18
Author
yisky