Protected
_enableProtected
_systemSpecifies the animation type.
A curve to control which frame of the Texture sheet animation to play.
Select how particles choose which row of a Texture Sheet Animation to use.
Specify how particle speeds are mapped to the animation frames. If a particle is travelling slower than the minimum speed, it uses the first frame. If a particle is travelling faster than the maximum speed, then it uses the final frame. For all other speeds, the particle chooses a frame based on how far between the minimum and maximum value its speed is.
Define a random starting frame for the Texture sheet animation.
Select whether the system bases the playback on mapping a curve to the lifetime of each particle, by using the particle speeds, or if playback simply uses a constant frames per second.
Specifies how many times the animation loops during the lifetime of the particle.
Specifies how many times the animation loops during the lifetime of the particle.
Specifies whether enable the module.
Specifies whether enable the module.
The frame over time mutiplier.
The frame over time mutiplier.
Defines the tiling of the Texture in the x-axis.
Defines the tiling of the Texture in the x-axis.
Defines the tiling of the Texture in the y-axis.
Defines the tiling of the Texture in the y-axis.
Explicitly select which row of the Texture sheet to use.
Explicitly select which row of the Texture sheet to use.
The starting frame multiplier.
The starting frame multiplier.
Get the particle system.
Texture sheet animation module
Export
TextureSheetAnimationModule
Date
2024.4.10
Author
yisky