Constructs a new outline effect.
Optionalscene: SceneThe main scene.
Optionalcamera: CameraThe main camera.
Optionaloptions: { The options.
OptionalblendThe blend function. Use BlendFunction.ALPHA for dark outlines.
Optionalblur?: booleanWhether the outline should be blurred.
OptionaledgeThe edge strength.
Optionalheight?: numberDeprecated. Use resolutionY instead.
OptionalhiddenThe color of hidden edges.
OptionalkernelThe blur kernel size.
Optionalmultisampling?: numberThe number of samples used for multisample antialiasing. Requires WebGL 2.
OptionalpatternThe pattern scale.
OptionalpatternA pattern texture.
OptionalpulseThe pulse speed. A value of zero disables the pulse effect.
OptionalresolutionThe resolution scale.
OptionalresolutionX?: numberThe horizontal resolution.
OptionalresolutionY?: numberThe vertical resolution.
OptionalvisibleThe color of visible edges.
Optionalwidth?: numberDeprecated. Use resolutionX instead.
OptionalxWhether occluded parts of selected objects should be visible.
ReadonlyblendThe blend mode of this effect.
A blur pass.
ReadonlydefinesPreprocessor macro definitions.
Call Effect.setChanged after changing macro definitions.
ReadonlyextensionsWebGL extensions that are required by this effect.
Call Effect.setChanged after adding or removing extensions.
The name of this effect.
The pulse speed. Set to 0 to disable.
ProtectedrendererThe renderer.
A selection of objects that will be outlined.
The default layer of this selection is 10.
ReadonlyuniformsShader uniforms.
Call Effect.setChanged after adding or removing uniforms.
Indicates whether the outlines should be blurred.
Indicates whether dithering is enabled.
The edge strength.
The current height of the internal render targets.
The hidden edge color.
ExperimentalThe input color space.
Protected ExperimentalThe blur kernel size.
Sets the main camera.
Sets the main scene.
ExperimentalThe amount of MSAA samples.
Requires WebGL 2. Set to zero to disable multisampling.
Requires three >= r138.
ExperimentalThe output color space.
Should only be changed if this effect converts the input colors to a different color space.
Protected ExperimentalThe pattern scale.
The pattern texture. Set to null to disable.
The resolution of this effect.
The selection layer.
The visible edge color.
The current width of the internal render targets.
Indicates whether X-ray mode is enabled.
Adds a listener to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Clears the list of selected objects.
This pass.
Deselects an object.
The object that should no longer be outlined.
This pass.
Fire an event type.
Performs a shallow search for properties that define a dispose method and deletes them.
The EffectComposer calls this method when it is being destroyed.
Returns the effect attributes.
The attributes.
Returns the blur pass.
The blur pass.
Returns the WebGL extensions that are required by this effect.
The extensions.
Returns the resolution.
The resolution.
Checks if listener is added to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Removes a listener from an event type.
The type of the listener that gets removed.
The listener function that gets removed.
Selects an object.
The object that should be outlined.
This pass.
ProtectedsetProtectedSets the effect attributes.
Effects that have the same attributes will be executed in the order in which they were registered. Some attributes imply a higher priority.
The attributes.
ProtectedsetProtectedInforms the associated EffectPass that this effect requires a shader recompilation.
Should be called after changing macros or extensions and after adding/removing uniforms.
Sets the depth texture.
You may override this method if your effect requires direct access to the depth texture that is bound to the associated EffectPass.
A depth texture.
OptionaldepthPacking: DepthPackingStrategiesThe depth packing.
ProtectedsetClears the current selection and selects a list of objects.
The objects that should be outlined. This array will be copied.
This pass.
ProtectedsetUpdates this effect.
The renderer.
A frame buffer that contains the result of the previous pass.
OptionaldeltaTime: numberThe time between the last frame and the current one in seconds.
An outline effect.