Constructs a new shock wave effect.
Optionalcamera: CameraThe main camera.
Optionalposition: Vector3The world position of the shock wave.
Optionaloptions: { The options.
Optionalamplitude?: numberThe distortion amplitude.
OptionalmaxThe extent of the shock wave.
Optionalspeed?: numberThe animation speed.
OptionalwaveThe wave size.
ReadonlyblendThe blend mode of this effect.
ReadonlydefinesPreprocessor macro definitions.
Call Effect.setChanged after changing macro definitions.
ReadonlyextensionsWebGL extensions that are required by this effect.
Call Effect.setChanged after adding or removing extensions.
The name of this effect.
The position of the shock wave.
ProtectedrendererThe renderer.
The speed of the shock wave animation.
ReadonlyuniformsShader uniforms.
Call Effect.setChanged after adding or removing uniforms.
The amplitude.
The position of the shock wave.
ExperimentalThe input color space.
Protected ExperimentalSets the main camera.
Sets the main scene.
The maximum radius.
ExperimentalThe output color space.
Should only be changed if this effect converts the input colors to a different color space.
Protected ExperimentalThe wave size.
Adds a listener to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Fire an event type.
Performs a shallow search for properties that define a dispose method and deletes them.
The EffectComposer calls this method when it is being destroyed.
Returns the effect attributes.
The attributes.
Returns the WebGL extensions that are required by this effect.
The extensions.
Checks if listener is added to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Performs initialization tasks.
This method is called when the associated EffectPass is added to an EffectComposer.
The renderer.
Whether the renderer uses the alpha channel or not.
The type of the main frame buffers.
Removes a listener from an event type.
The type of the listener that gets removed.
The listener function that gets removed.
ProtectedsetProtectedSets the effect attributes.
Effects that have the same attributes will be executed in the order in which they were registered. Some attributes imply a higher priority.
The attributes.
ProtectedsetProtectedInforms the associated EffectPass that this effect requires a shader recompilation.
Should be called after changing macros or extensions and after adding/removing uniforms.
Sets the depth texture.
You may override this method if your effect requires direct access to the depth texture that is bound to the associated EffectPass.
A depth texture.
OptionaldepthPacking: DepthPackingStrategiesThe depth packing.
ProtectedsetUpdates the size of this effect.
You may override this method if you want to be informed about the size of the backbuffer/canvas. This method is called before initialize and every time the size of the EffectComposer changes.
The width.
The height.
ProtectedsetUpdates this effect.
The renderer.
A frame buffer that contains the result of the previous pass.
Optionaldelta: numberThe time between the last frame and the current one in seconds.
A shock wave effect.
Based on a Gist by Jean-Philippe Sarda: https://gist.github.com/jpsarda/33cea67a9f2ecb0a0eda