Constructs a new texture effect.
Optionaloptions: { The options.
OptionalaspectDeprecated. Adjust the texture's offset, repeat and center instead.
OptionalblendThe blend function of this effect.
Optionaltexture?: TextureA texture.
ReadonlyblendThe blend mode of this effect.
ReadonlydefinesPreprocessor macro definitions.
Call Effect.setChanged after changing macro definitions.
ReadonlyextensionsWebGL extensions that are required by this effect.
Call Effect.setChanged after adding or removing extensions.
The name of this effect.
ProtectedrendererThe renderer.
ReadonlyuniformsShader uniforms.
Call Effect.setChanged after adding or removing uniforms.
Indicates whether aspect correction is enabled.
ExperimentalThe input color space.
Protected ExperimentalSets the main camera.
Sets the main scene.
ExperimentalThe output color space.
Should only be changed if this effect converts the input colors to a different color space.
Protected ExperimentalThe texture.
Indicates whether the texture UV coordinates will be transformed using the transformation matrix of the texture.
Adds a listener to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Fire an event type.
Performs a shallow search for properties that define a dispose method and deletes them.
The EffectComposer calls this method when it is being destroyed.
Returns the effect attributes.
The attributes.
Returns the WebGL extensions that are required by this effect.
The extensions.
Checks if listener is added to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Removes a listener from an event type.
The type of the listener that gets removed.
The listener function that gets removed.
ProtectedsetProtectedSets the effect attributes.
Effects that have the same attributes will be executed in the order in which they were registered. Some attributes imply a higher priority.
The attributes.
ProtectedsetProtectedInforms the associated EffectPass that this effect requires a shader recompilation.
Should be called after changing macros or extensions and after adding/removing uniforms.
Sets the depth texture.
You may override this method if your effect requires direct access to the depth texture that is bound to the associated EffectPass.
A depth texture.
OptionaldepthPacking: DepthPackingStrategiesThe depth packing.
ProtectedsetUpdates the size of this effect.
You may override this method if you want to be informed about the size of the backbuffer/canvas. This method is called before initialize and every time the size of the EffectComposer changes.
The width.
The height.
Sets the swizzles that will be applied to the components of a texel before it is written to the output color.
The swizzle for the r component.
Optionalg: ColorChannelThe swizzle for the g component.
Optionalb: ColorChannelThe swizzle for the b component.
Optionala: ColorChannelThe swizzle for the a component.
ProtectedsetUpdates this effect.
The renderer.
A frame buffer that contains the result of the previous pass.
OptionaldeltaTime: numberThe time between the last frame and the current one in seconds.
A texture effect.