Preserves a hot spot, such as a white part of the particle texture, while adding the particle tint color to the darker pixels of the texture.
Uses the alpha channel from the particle texture and the tint color from the particle itself. This is useful for overwriting particles with the same color, while keeping their original “shape”.
Subtracts the particle tint color from the texture, or the texture from the color, to get a positive value. This is useful for a range of effects where you want a more dynamic color change.
Multiplies the particle tint color with the particle texture.
Gives more contrast to the original color and adds the particle tint color to the gray values. This is similar to Additive, but preserves the original colors.
Subtracts the particle tint color from the particle texture.
ParticleMaterial Color mode
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Date
2024.6.20
Author
yisky