Render particles as billboards facing the active camera.
Render particles use glTF.
Render particles as billboards always facing up along the y-Axis.
Render particles as meshes.
Do not render particles.
Stretch particles in the direction of motion.
Render particles as billboards always facing the player, but not pitching along the x-Axis.
Specifies how the system draws particles.
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Date
2024.3.22
Author
yisky