Specifies how the system draws particles.

2024.3.22

yisky

Enumeration Members

Billboard: 0

Render particles as billboards facing the active camera.

GLTF: 5

Render particles use glTF.

Horizontal_Billboard: 1

Render particles as billboards always facing up along the y-Axis.

Mesh: 4

Render particles as meshes.

None: 6

Do not render particles.

Stretched_Billboard: 3

Stretch particles in the direction of motion.

Vertical_Billboard: 2

Render particles as billboards always facing the player, but not pitching along the x-Axis.