Spawns new particles when particles from the parent system are born.
Spawns new particles when particles from the parent system collide with something.
Spawns new particles when particles from the parent system die
Spawns new particles when triggered from script using ParticleSystem.TriggerSubEmitter.
Spawns new particles when particles from the parent system pass conditions in the Trigger Module.
The events that cause new particles to be spawned.
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Date
2024.4.12
Author
yisky