Interface LightformerOptions

Lightformer component options

LightformerOptions

2024.1.28

yisky

interface LightformerOptions {
    color?: ColorRepresentation;
    form?:
        | BufferGeometry<NormalBufferAttributes>
        | "Circle"
        | "Ring"
        | "Rect";
    intensity?: number;
    lookAt?: Vector3;
    map?: Texture;
    onAfterRender?: ((renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry<NormalBufferAttributes>, material: Material, group: Group<Object3DEventMap>) => void);
    onBeforeRender?: ((renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry<NormalBufferAttributes>, material: Material, group: Group<Object3DEventMap>) => void);
    position?: Vector3;
    quaternion?: Quaternion;
    queryMask?: QueryMask;
    renderOrder?: RenderOrder;
    rotation?: Euler;
    scale?: Vector3;
    userData?: {
        [key: string]: any;
    };
}

Hierarchy

  • RendererOptions
    • LightformerOptions

Properties

color?: ColorRepresentation

Color

LightformerOptions

form?:
    | BufferGeometry<NormalBufferAttributes>
    | "Circle"
    | "Ring"
    | "Rect"

Form

LightformerOptions

intensity?: number

Intensity

LightformerOptions

lookAt?: Vector3

Rotates the object to face a point in world space.

LightformerOptions

map?: Texture

Map

LightformerOptions

onAfterRender?: ((renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry<NormalBufferAttributes>, material: Material, group: Group<Object3DEventMap>) => void)

After render callback

RendererOptions

onBeforeRender?: ((renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry<NormalBufferAttributes>, material: Material, group: Group<Object3DEventMap>) => void)

Before render callback

RendererOptions

position?: Vector3

Local Position

LightformerOptions

quaternion?: Quaternion

Local quaternion

RendererOptions

queryMask?: QueryMask

Query mask

RendererOptions

renderOrder?: RenderOrder

Render order

RendererOptions

rotation?: Euler

Local rotation

LightformerOptions

scale?: Vector3

Local Scale

LightformerOptions

userData?: {
    [key: string]: any;
}

The component user data, default is {}

ComponentOptions