OptionalaberrationRGB shift intensity, can be expensive, 0.01
OptionalbouncesNumber of ray-cast bounces, it can be expensive to have too many, 3
OptionalcolorColor, white
Environment map
OptionalfastIf this is on it uses fewer ray casts for the RGB shift sacrificing physical accuracy, true
OptionalfresnelFresnel (strip light), 0
The geometry material use
OptionaliorRefraction index, 2.4
MeshRefractionMaterial parameters
Export
MeshRefractionMaterialParameters
Date
2024.2.23
Author
yisky