Optional
aberrationRGB shift intensity, can be expensive, 0.01
Optional
bouncesNumber of ray-cast bounces, it can be expensive to have too many, 3
Optional
colorColor, white
Environment map
Optional
fastIf this is on it uses fewer ray casts for the RGB shift sacrificing physical accuracy, true
Optional
fresnelFresnel (strip light), 0
The geometry material use
Optional
iorRefraction index, 2.4
MeshRefractionMaterial parameters
Export
MeshRefractionMaterialParameters
Date
2024.2.23
Author
yisky