Optional
alphaDiscards alpha pixels, 0.65
Optional
blendHow much colors turn to black, 0 is back. Default is 2.
Optional
colorShadow color. Default is black.
Optional
framesHow many frames it can render, more yields cleaner results but takes more time. Default is 40.
Optional
heightShadow cast plane height. Default is 1.
Optional
lightsRandomized lights shining from different angles to emulate raycasting.
Optional
lookRotates the object to face a point in world space.
Optional
onAfter render callback
Optional
onBefore render callback
Optional
opacityOpacity of the plane. Default is 1.
Optional
positionLocal Position
Optional
quaternionLocal quaternion
Optional
queryQuery mask
Optional
renderRender order
Optional
resolutionLight map resolution. Default is 1024.
Optional
rotationLocal rotation
Optional
scaleLocal Scale
Optional
userThe component user data, default is {}
Optional
widthShadow cast plane width. Default is 1.
Progressive Shadows component options
Export
ProgressiveShadowsOptions
Date
2024.2.4
Author
yisky