Optional
castWhether to cast shadow
Optional
lookRotates the object to face a point in world space.
Meshes included
Optional
onAfter render callback
Optional
onBefore render callback
Optional
positionLocal Position
Optional
quaternionLocal quaternion
Optional
queryQuery mask
Optional
receiveWhether to receive shadow
Optional
renderRender order
Used glTF resource
Optional
rotationLocal rotation
Optional
scaleLocal Scale
Optional
userThe component user data, default is {}
ModelRenderer component options
Export
ModelRendererOptions
Date
2024.1.4
Author
yisky