OptionalcastWhether to cast shadow
OptionallookRotates the object to face a point in world space.
Meshes included
OptionalonAfter render callback
OptionalonBefore render callback
OptionalpositionLocal Position
OptionalquaternionLocal quaternion
OptionalqueryQuery mask
OptionalreceiveWhether to receive shadow
OptionalrenderRender order
Used glTF resource
OptionalrotationLocal rotation
OptionalscaleLocal Scale
OptionaluserThe component user data, default is {}
ModelRenderer component options
Export
ModelRendererOptions
Date
2024.1.4
Author
yisky