Interface ModelRendererOptions

ModelRenderer component options

ModelRendererOptions

2024.1.4

yisky

interface ModelRendererOptions {
    castShadow?: boolean;
    lookAt?: Vector3;
    meshes: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>[];
    onAfterRender?: ((renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry<NormalBufferAttributes>, material: Material, group: Group<Object3DEventMap>) => void);
    onBeforeRender?: ((renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry<NormalBufferAttributes>, material: Material, group: Group<Object3DEventMap>) => void);
    position?: Vector3;
    quaternion?: Quaternion;
    queryMask?: QueryMask;
    receiveShadow?: boolean;
    renderOrder?: RenderOrder;
    resource: GLTFResource;
    rotation?: Euler;
    scale?: Vector3;
    userData?: {
        [key: string]: any;
    };
}

Hierarchy (view full)

Properties

castShadow?: boolean

Whether to cast shadow

ModelRendererOptions

lookAt?: Vector3

Rotates the object to face a point in world space.

LightformerOptions

meshes: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>[]

Meshes included

ModelRendererOptions

onAfterRender?: ((renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry<NormalBufferAttributes>, material: Material, group: Group<Object3DEventMap>) => void)

After render callback

RendererOptions

onBeforeRender?: ((renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry<NormalBufferAttributes>, material: Material, group: Group<Object3DEventMap>) => void)

Before render callback

RendererOptions

position?: Vector3

Local Position

LightformerOptions

quaternion?: Quaternion

Local quaternion

RendererOptions

queryMask?: QueryMask

Query mask

RendererOptions

receiveShadow?: boolean

Whether to receive shadow

ModelRendererOptions

renderOrder?: RenderOrder

Render order

RendererOptions

resource: GLTFResource

Used glTF resource

ModelRendererOptions

rotation?: Euler

Local rotation

LightformerOptions

scale?: Vector3

Local Scale

LightformerOptions

userData?: {
    [key: string]: any;
}

The component user data, default is {}

ComponentOptions