Interface RenderCubeTextureOptions

Render cube texture options

RenderCubeTextureOptions

2024.1.25

yisky

interface RenderCubeTextureOptions {
    depthBuffer?: boolean;
    far?: number;
    frames?: number;
    generateMipmaps?: boolean;
    near?: number;
    position?: Vector3;
    quaternion?: Quaternion;
    resolution?: number;
    rotation?: Euler;
    stencilBuffer?: boolean;
}

Properties

depthBuffer?: boolean

Whether to enable depth buffer, default is false

RenderCubeTextureOptions

far?: number

Cube camera frustum far plane, default is 500.

RenderCubeTextureOptions

frames?: number

Optional frame count, defaults to Infinity. If you set it to 1, it would only render a single frame, etc

RenderCubeTextureOptions

generateMipmaps?: boolean

Whether to generate mipmaps, default is false

RenderCubeTextureOptions

near?: number

Cube camera frustum near plane, defatul is 0.1.

RenderCubeTextureOptions

position?: Vector3

Cube camera position

RenderCubeTextureOptions

quaternion?: Quaternion

Cube camera quaternion

RenderCubeTextureOptions

resolution?: number

Resolution, default is 256.

RenderCubeTextureOptions

rotation?: Euler

Cube camera rotation

RenderCubeTextureOptions

stencilBuffer?: boolean

Whether to enable stencil buffer, default is false

RenderCubeTextureOptions

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