Interface RenderTextureOptions

Render texture options

RenderTextureOptions

2024.1.7

yisky

interface RenderTextureOptions {
    camera?: Camera;
    createDepthTexture?: boolean;
    depthBuffer?: boolean;
    frames?: number;
    generateMipmaps?: boolean;
    height?: number;
    samples?: number;
    scene: Scene;
    stencilBuffer?: boolean;
    width?: number;
}

Properties

camera?: Camera

Camera use to render scene

RenderTextureOptions

createDepthTexture?: boolean

Whether to create depth texture, default is false

RenderTextureOptions

depthBuffer?: boolean

Whether to enable depth buffer, default is true

RenderTextureOptions

frames?: number

Optional frame count, defaults to Infinity. If you set it to 1, it would only render a single frame, etc

RenderTextureOptions

generateMipmaps?: boolean

Whether to generate mipmaps, default is false

RenderTextureOptions

height?: number

Render texture height in pixel, default is viewport clinetHeight

RenderTextureOptions

samples?: number

Sample times, default is 4

RenderTextureOptions

scene: Scene

Scene for rendering

RenderTextureOptions

stencilBuffer?: boolean

Whether to enable stencil buffer, default is false

RenderTextureOptions

width?: number

Render texture width in pixel, default is viewport clientWidth

RenderTextureOptions