Optional
blendingParticle material blending mode.
Optional
blendingParticle material blending options, This property has only an effect when using custom blending.
Optional
colorParticle material color mode.
Optional
emissiveEmissive color, '#000000'.
Optional
emissiveEmissive intensity, 0.0.
Optional
emissiveEmissive map
Optional
lengthHow much are the particles stretched in their direction of motion, defined as the length of the particle compared to its width, only for Stretched mode.
Optional
mapMain map
Optional
normalA value of 0 means Unity calculates lighting as though the billboard was a sphere. This results in the billboard looking more like a sphere. A value of 1 means Unity calculates lighting for the billboard as a flat quad.
Optional
normalNormal map
Optional
normalNormal map type.
Optional
normalHow much the normal map affects the material.
Optional
pivotPivot
Optional
softWhether enable soft particles, default is false.
Optional
softSoft far fade distance, default is 1.0.
Optional
softSoft near fade distance, default is 0.0.
Optional
tintTint color, '#ffffff'.
Optional
tintTint intensity, 0.0.
Optional
velocitySpecifies how much particles stretch depending on their velocity, only for Stretched mode.
ParticleStandardMaterial parameters
Export
ParticleStandardMaterialParameters
Date
2024.6.28
Author
yisky