OptionalblendingParticle material blending mode.
OptionalblendingParticle material blending options, This property has only an effect when using custom blending.
OptionalcolorParticle material color mode.
OptionalemissiveEmissive color, '#000000'.
OptionalemissiveEmissive intensity, 0.0.
OptionalemissiveEmissive map
OptionallengthHow much are the particles stretched in their direction of motion, defined as the length of the particle compared to its width, only for Stretched mode.
OptionalmapMain map
OptionalnormalA value of 0 means Unity calculates lighting as though the billboard was a sphere. This results in the billboard looking more like a sphere. A value of 1 means Unity calculates lighting for the billboard as a flat quad.
OptionalnormalNormal map
OptionalnormalNormal map type.
OptionalnormalHow much the normal map affects the material.
OptionalpivotPivot
OptionalsoftWhether enable soft particles, default is false.
OptionalsoftSoft far fade distance, default is 1.0.
OptionalsoftSoft near fade distance, default is 0.0.
OptionaltintTint color, '#ffffff'.
OptionaltintTint intensity, 0.0.
OptionalvelocitySpecifies how much particles stretch depending on their velocity, only for Stretched mode.
ParticleStandardMaterial parameters
Export
ParticleStandardMaterialParameters
Date
2024.6.28
Author
yisky