Optional
cloudThis setting makes harder edges because of the stricter cut-off that happens. If this value is greater than Alpha max, it essentially 'inverts' the cloud rendering (do not recommend but it could work)
Optional
cloudThis setting determines how much of the cloud texture is visible (anything lower than the max value will be transparent, anything above it will grow more opaque the closer it gets to 1.0 as explained earlier
Optional
cloudChanges the perspective of the clouds rendering, 0 is a completely flat plane, 1.0 is warped to a full circle. I personally like a slight bend.
Optional
cloudValues for the lower bound and upperbound
Optional
cloudModifier for the blend values
Optional
cloudDetermines the offset when the shader samples a cloud texture for the second time and blends it with the first sample
Optional
cloudValues for the lower bound and upperbound
Optional
cloudCloud day color, Color( 1.0, 1.0, 1.0 )
Optional
cloudbroken on the top layer for some reason but it can be used to intensify the color that the cloud gets, I don't use this personally so it either needs to be removed or I need to fix that top layer boost
Cloud diffuse map, takes a grayscale texture that determines the cloud shapes.
Optional
cloudCloud diffuse map tiling and offset, Vector4( 1.0, 1.0, 0.0, 0.0 )
Optional
cloud0-360 degrees wind direction
Optional
cloudCloud night color, Color( 0.34, 0.34, 0.34 )
Optional
cloudModifier for the normal blend values
Optional
cloudDetermines the offset when the shader samples a cloud texture for the second time and blends it with the first sample
Optional
cloudCloud normal map, the normal map used to shade / color the clouds to make them less flat.
Optional
cloudCloud normal map tiling and offset, Vector4( 1.0, 1.0, 0.0, 0.0 )
Optional
clouddetermines how heavy the normal effect is, it works in conjunction with the value you set on the normal map texture itself.
Optional
cloudDetermines how fast the clouds move across the skybox
Cloud options
Export
CloudOptions
Date
2024.8.26
Author
yisky