OptionalcloudThis setting makes harder edges because of the stricter cut-off that happens. If this value is greater than Alpha max, it essentially 'inverts' the cloud rendering (do not recommend but it could work)
OptionalcloudThis setting determines how much of the cloud texture is visible (anything lower than the max value will be transparent, anything above it will grow more opaque the closer it gets to 1.0 as explained earlier
OptionalcloudChanges the perspective of the clouds rendering, 0 is a completely flat plane, 1.0 is warped to a full circle. I personally like a slight bend.
OptionalcloudValues for the lower bound and upperbound
OptionalcloudModifier for the blend values
OptionalcloudDetermines the offset when the shader samples a cloud texture for the second time and blends it with the first sample
OptionalcloudValues for the lower bound and upperbound
OptionalcloudCloud day color, Color( 1.0, 1.0, 1.0 )
Optionalcloudbroken on the top layer for some reason but it can be used to intensify the color that the cloud gets, I don't use this personally so it either needs to be removed or I need to fix that top layer boost
Cloud diffuse map, takes a grayscale texture that determines the cloud shapes.
OptionalcloudCloud diffuse map tiling and offset, Vector4( 1.0, 1.0, 0.0, 0.0 )
Optionalcloud0-360 degrees wind direction
OptionalcloudCloud night color, Color( 0.34, 0.34, 0.34 )
OptionalcloudModifier for the normal blend values
OptionalcloudDetermines the offset when the shader samples a cloud texture for the second time and blends it with the first sample
OptionalcloudCloud normal map, the normal map used to shade / color the clouds to make them less flat.
OptionalcloudCloud normal map tiling and offset, Vector4( 1.0, 1.0, 0.0, 0.0 )
Optionalclouddetermines how heavy the normal effect is, it works in conjunction with the value you set on the normal map texture itself.
OptionalcloudDetermines how fast the clouds move across the skybox
Cloud options
Export
CloudOptions
Date
2024.8.26
Author
yisky